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First day of class at Full Sail

Preliminary design for game project, Molyneaux effect, etc.

First day of Game Design Fundamentals Course at Full Sail went very productive. We got an overview of a few game developing methods like the top-down and bottom-up design methods and the Molyneaux effect. We also got divided into groups for the class project and came up with a very basic idea of a game. We developed the executive summary and dust jacket description (which I'm sure will go through various iterations before it's final stage). We also got a description of our individual class project in which we'll do a design analysis packet of a specific aspect of a given game, very interesting. I'll probably do it about Assasin's Creed II, I just got the game and although I haven't played it much I'm really looking forward to playing it and seeing what all the hype is about.

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