[This was originally posted on my personal blog www.reachingperfection.com]
For this first post I want to talk about those of us who assign ourselves a job title when trying to answer a question like "What do you do for a living?" or something like "How would you classify yourself?" or even "What are you trying to become?". Word of advice to the lot of you. Don't be ashamed of what you are, what you are trying to be, and what you want to be. This particular post has to do with everyone, not just game related careers despite the fact that I am directing this towards those.
A lot of us have grown up around video games. We've seen the evolution of the NES to the Wii. We remember the first Halo when it came out on the original Xbox. There are even those of us who pimped the Tetris on the original fat gray Gameboy. As we continue to play these games, sometimes we take the time to think "What if things worked this way instead?". Some of us go deeper than that and start to analyze whether that would be a reasonable change to the game or not. This, my dear friends, is how a game designer is born.
I'm sure many of you have taken the time to think up new rules, levels, or weapons for a game that you love playing. Remember those conversations when you were with your friends?
Billy: Dude what if you could fight a dragon after killing that boss?
Johnny: THAT WOULD BE AMAZING! And then after you beat it, you could convince it to let you ride it and then you could level it up and give it different powers like spitting acid!
And you know... it's not just us hardcore gamers either that think like this. Let's say Scott is a manager at McDonald's that has loads of his old high school friends on facebook.
Scott's Facebook Status: Has anyone ever thought of how cool it would be to be able to raise [insert animal here] on Farmville?
Those are just a few examples of how game designers are born. Some of us have always dreamed of making games from time to time. How cool would it be to get paid to make money from making games?