BYOND's fangame community recently received a shock as FUNimation requested the removal of multiple games based on their licenses. Those thinking it was an April Fool's joke were disappointed when the results stuck. Some simply packed up and left. Some made sure to say BYOND will die without them.
BYOND has one employee. The rest are unpaid volunteers. Few want anything to do with fangames. Somehow I don't think a mass exodus that reduces headaches and server loads makes much of a threat. ;)
This edited version of BYOND and Within comes to you from an unpaid volunteer using a game/development portal and software engine called BYOND. The column focuses on recent developer activity. Play suggestions are highlighted in the game list.
- The fifth Game Prototype Challenge will take place between the 18th and 25th of this month. Themes will be announced at noon EST on Monday the 18th.
- On What Games Are, Tadhg Kelly compares and contrasts visual versus action oriented design. Every time someone starts with a story, I want to slap or strangle them. I figure it's done out of love and mercy... for the rest of humanity, anyway.
- Hide & Seek game designer Tom Armitage offers an analysis of Roguelikes that suggests their session-based play makes them the perfect casual games despite the variety of knowledge some may require.
- Some time ago I mentioned that Scott Nicholson filmed a CBS segment on board games. It is now online. Those looking for Nicholson's dark side can find it on his new Get Off My Lawn blog.
- Jonathan McCalmont's Seeing Like A State: Why Strategy Games Make Us Think and Behave Like Brutal Psychopaths has been sitting in my folder of external links for a while. As the former BYOND Strategy King, I find the excuse comforting. ;)