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Books that need to be on every game designer's shelf.

Books that need to be on every game designer's shelf as we exalt the renaissance in gaming, and video games become epic art!

Reading list for Dr. E’s Hero’s Journey into Arts Entrepreneurship & Technology Class:


Opening Books (staple of every class):
The Battle for The Soul of Capitalism, John C. Bogle
The Odyssey, Homer (Homer and Bogle are read in tandem)
The Hero With a Thousand Faces, Joseph Campbell
Dante’s Inferno (we read the love story as a video game, and now Electronics Arts is making a major video game based on it!)

Philosophy:
Socrates’ Apology, Plato
Plato’s Republic (particularly Book VII & The Parable of The Cave)
Aristotle’s Poetics

The American Founding:
The Declaration of Independence
The Constitution
Benjamin Franklin’s Autobiography
(quotes from the Founding Fathers pervade all lectures—with today’s wikiquote/internet, there is no shortage of classical wisdom for every topic)

Economics:
The Theory of Moral Sentiments, Adam Smith
The Wealth of Nations, Adam Smith
The Road to Serfdom, F.A. Hayek
Classical Economics, Thomas Sowell
The Theory of Money and Credit, Ludwig von Mises

Religion:
Exodus (KJV)
The Book of Matthew (KJV)

Literature:
Hamlet, Shakespeare
Moby Dick, Herman Melville
Paradise Lost, Milton
The Iliad, Homer
Virgil’s Aneid (Jefferson wrote in his later years, “they all fall away, one by one, until one is left with Virgil and Homer, and perhaps Homer alone. Ludwig Von Mises adopted a quote from Virgil as his lifelong motto: Tu Ne Cede Malis, Sed Contra Audentior Ito: Do not yield to misfortunes, but advance more boldly to meet them.)

All these books are informing the epic text "THE GOLD 45 REVOLVER: THE 45SURF HERO'S JOURNEY IN ARTS ENTREPRENEURSHIP & TECHNOLOGY"--the mythological roadmap to reaping billions of dollars in tomorrow's videogames, while exalting a cultural renaissance.
http://gold45revolver.com/

Best,

Dr. E :)

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