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2d Water fluid system for Unity, Fluvio test

When i was searching to make 2d water fluid system i got lots of threads on forums,blogs and everywhere. And people posting that how to make it ?

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When i was searching to make 2d water fluid system i got lots of threads on forums,blogs and everywhere. And people posting that how to make it ?

Today i am not giving you right answer but telling some methods and plugins you can use and tutorials you can follow to get 2d Water fluid system in you 2d or even 3d projects.

There are many other ways like Metaballs but metaballs are for 3d one solution is also available to make it 2dand a game by pixeljunk called Shooter they use some trick and also described atGDC2010 Presentation (PDF)
 




Fluvio Plugin Test
First i love to show this plugin called fluvio. I get it from asset-store what fluvio said about their plugin.
 
"Fluvio is a solution for real-time 2D/3D fluid physics. It is fully integrated with the editor and compatible with desktop, web player and mobile platforms. Fluvio can simulate both liquids and gases, with a custom plugin system to extend its functionality. Out of the box, Fluvio includes multiple particle emitters and plugins, custom refractive shaders, and more. Fluvio Professional includes full source code."

 

 
This video is without voice i just show you how it works and look.

 
2d Water fluid system for Unity, Fluvio test from Nabeel Saleem on Vimeo.

this plugin is available on assetstore.


Creating Dynamic 2D Water Effects in Unity

This type of water effect can be done by using only line renderer, mesh renderers, triggers and particles,
 
this tutorial made by gamedevelopment.tutsplus.com and they show how they render the top of our water using one of Unity's line renderers, and use multiple nodes to feel and appear like water waves
 
 
Create 2D Dynamic Water Effects in Unity (Unity3D)
 

Create 2D Dynamic Water Effects in Unity (Unity3D)
 

 
2D water lines/ripples in Unity

The basic way to get water ripples is to deal with every vertex or pixel as a spring that is connected to another vertices near to it.
To read more about water ripples got to this unity thread and dmayance's blog.


waveCheckout patrickmatte's physicsLiquid http://www.patrickmatte.com/stuff/physicsLiquid/
and also this http://www.patrickmatte.com/stuff/physicsLiquid/

Lastly all of these i got from various sites to give you in one place, if i am missing something or you have an amazing idea for 2d water fluid system please share with me.

See also:
What Is Github? Every Things You Need To Know About
54 Websites To Download Game Assets
 

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