Today, I have sorted out the basic game architecture, which is also a summary and planning of what I have thought and done in this period of time. In fact, the project has been done for a long time, including some personas and some scene materials. Because I am engaged in art related work, my thinking and operation are more concrete.
I choose the UE4 engine for the production of the game, because it will be more friendly to artists. Maybe the way of nodes will restrict the game system itself. However, when I first play independent games, I don't want to be afraid of my own hands and feet. Doing what I should do at the right time will make me more motivated.
I have marked three systems and core playing methods in the overall framework. RPG is a major mainstream playing method. I hope to add some decryption methods with moderate difficulty on it, which are based on the traditional Chinese music, chess, calligraphy and painting, namely sound, intuition, words and pictures. Of course, in order to make people in different countries and cultures understand it, I will adopt more interesting ones Way to show. One of the major difficulties of ink and wash is that it is not good at expressing Chinese culture, but I hope it is also a big difficulty for me.
Boyi Xing is a PVE type stand-alone RPG. I hope it can get rid of the traditional routine of constantly killing monsters and gaining experience to upgrade. I hope that players can focus on the sense of attack and operation, so they will add some difficult operations, which integrate the five tactics of personal playing method with each other to make the players feel more successful.
In the growth system, I will learn from "the rest of the Selda wilderness", give up the level of the character itself, and divide the level into endurance and blood volume.