Morgan Kaufmann Publishers has announced details on Artificial Intelligence for Games
, a forthcoming professional tutorial and reference book which is intended to help the reader "implement true AI in games."
Ian Millington, a partner of IPR Ventures, brings professional experience to this problem in Artificial Intelligence for Games
. He has developed games since 1987, studied AI at the PhD level, and founded Mindlathe Ltd., the largest specialist AI company in gaming. He uses his experience to present a holistic perspective to game AI.
In the book, it's argued that creating robust artificial intelligence (AI) is one of the greatest challenges for game developers. AI is increasingly important to games, and a game's commercial success is often dependent on the quality of the AI. However, there remains tremendous room to improve the quality of AI in games.
According to Morgan Kaufmann, Millington shows how to think about AI as an integral part of the game play from the start, describes numerous examples from real games, and explores these ideas in-depth through detailed case studies. He goes further to introduce many techniques currently unknown to developers, and discusses types of AI specific to different genres of games, such as driving or sports games.
Thus, Artificial Intelligence for Games
, which has just debuted from Morgan Kaufmann Publishers, is intended as a professional tutorial and reference to implement true AI in games that walks through the entire development process from beginning to end.
The book includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.