informa
/
1 MIN READ
News

Artificial Intelligence for Games Announced

Morgan Kaufmann Publishers has announced details on Artificial Intelligence for Games, a forthcoming professional tutorial and reference book which is intended to help the reader "implement true AI in games."
Morgan Kaufmann Publishers has announced details on Artificial Intelligence for Games, a forthcoming professional tutorial and reference book which is intended to help the reader "implement true AI in games." Ian Millington, a partner of IPR Ventures, brings professional experience to this problem in Artificial Intelligence for Games. He has developed games since 1987, studied AI at the PhD level, and founded Mindlathe Ltd., the largest specialist AI company in gaming. He uses his experience to present a holistic perspective to game AI. In the book, it's argued that creating robust artificial intelligence (AI) is one of the greatest challenges for game developers. AI is increasingly important to games, and a game's commercial success is often dependent on the quality of the AI. However, there remains tremendous room to improve the quality of AI in games. According to Morgan Kaufmann, Millington shows how to think about AI as an integral part of the game play from the start, describes numerous examples from real games, and explores these ideas in-depth through detailed case studies. He goes further to introduce many techniques currently unknown to developers, and discusses types of AI specific to different genres of games, such as driving or sports games. Thus, Artificial Intelligence for Games, which has just debuted from Morgan Kaufmann Publishers, is intended as a professional tutorial and reference to implement true AI in games that walks through the entire development process from beginning to end. The book includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.

Latest Jobs

Disbelief

Hybrid, Cambridge, MA or Chicago, IL
5.31.23
Quality Assurance Lead

Bladework games

Remote (United States)
5.18.23
Senior Gameplay Engineer

High Fidelity, Inc.

Remote
6.2.23
Game Interaction Designer

Fred Rogers Productions

Hybrid (424 South 27th Street, Pittsburgh, PA, USA
5.19.23
Producer - Games & Websites
More Jobs   

CONNECT WITH US

Explore the
Advertise with
Follow us

Game Developer Job Board

Game Developer

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Advertise with

Game Developer

Engage game professionals and drive sales using an array of Game Developer media solutions to meet your objectives.

Learn More
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more