[Gamasutra highlights choice quotes from game industry figures such as Activision's Eric Hirshberg, Prince of Persia creator Jordan Mechner, NASA's Brian Dunbar, and many others.]
In our original and exclusive interviews, analysis, and feature pieces over the past week, a wide variety of developers, publishers, and indies shared their thoughts on free trials in MMOs, going beyond violence in games for violence's sake, movie tie-ins, and swans.
This Week's Noteworthy Game Industry Quotes
x"Based on the usage patterns we've seen from consumers, it's completely conceivable to have a fully immersive experience on a tablet akin to an Uncharted
or a Skyrim
-- Ngmoco head Ben Cousins on tablets leapfrogging consoles
"There are a lot of elements of [Japanese] that we still haven't shown to the world; a lot of things are still kept at home. These are things that we can actually show in a proper way, that the global market can understand."
-- Kenichi Ogasawara, production lead for Tecmo Koei's Dynasty Warriors (PS Vita)
"Left on their own, free trial players are basically playing a single player game, and then asked if they want to sign up for a subscription to this single player game. It won't work. It can't."
-- MMO expert Simon Ludgate
"Games are designed to be played, not watched, and the best game storytelling is storytelling that unfolds naturally within the game play. "
-- Karateka and Prince of Persia creator Jordan Mechner
"The console-based film games business is rapidly disappearing."
-- Sam Glassenberg, head of social game developer Funtactic
"[Publishers] can't see past their noses half of the time."
-- n-Space president and co-founder Dan O'Leary
"Rather than just having violence for the sake of violence and cheap thrill, we wanted to give meaning to violence: Why does this happen? We want to link emotion to violence."
-- Team Ninja head Yosuke Hayashi
"The nice thing is, you can sneak some real information into games."
-- NASA.gov manager Brian Dunbar discussing NASA's game projects
"It's simply a fallacy to say that we're not innovating, or that we're not attempting to bring new IP and new ideas to the industry. "
-- Activision Publishing CEO Eric Hirshberg
The complete versions of these in-depth articles, as well as other insightful pieces, are all available in Gamasutra's pages for Exclusive
items and Features