Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Here are just some of the many, many positions being advertised right now. If you're a recruiter looking for talent, you can also post jobs here
Server Engineer, Giant Enemy Crab
Location: Seattle, Washington
Giant Enemy Crab is looking for a full-time Cloud Services Administrator/Engineer with 5+ experience in C# or C based languages to work on its upcoming session-based multiplayer FPS, Due Process. This role involves analyzing, implementing, and maintaining server systems as well as implementing and tuning a team-based matchmaking system.
Technical Designer, Supergiant Games
Location: San Francisco, California
The developer behind Bastion, Transistor, and Pyre is seeking a technical designer to join its team and help implement, iterate on, and debug game systems and content. The ideal candidate has excellent instincts and well-practiced talent both for the technical and experiential aspects of game design, and thrives in a highly collaborative, small-team environment
Gameplay Programmer, Sucker Punch Productions
Location: Bellevue, Washington
Sucker Punch Productions is looking for focused, collaborative, professional engineers to implement gameplay features for its upcoming project. The team is looking for bright, energetic, and talented individuals who share their love of video games and passion for creating innovative and fun experiences.
Sr. Producer, Weta Workshop
Location: Wellington, New Zealand
Weta Workshop is looking for a highly motived and approachable leader with excellent communication skills to join it's New Zealand-based team in the role of Senior Producer. In this position, you'll be responsible for helping to manage, grow, and mentor a medium sized team while working with executive management to define studio budgets, project timelines, and high-level milestones.