informa
1 MIN READ
News

We're chatting with Tacoma level designer Nina Freeman at 3PM EDT

Join us for a conversation about the level design of Tacoma today at 3PM EDT.

Last week, Fullbright released its long-awaited followup to Gone Home, the space station narrative adventure game Tacoma. During Tacoma’s development, Fullbright brought on independent designer Nina Freeman to assist with the game’s level design.

To learn more about Freeman’s work, and what other indies can learn from Tacoma, we’re going to be chatting with her while streaming the game today at 3PM EDT. If you’ve got more good level design questions, or just want to know about how Freeman juggles indie development while holding down a full-time job, you should join us to ask your questions in chat! 

And while you're at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary.  

CONNECT WITH US

Explore the
Advertise with
Follow us

Game Developer Job Board

Game Developer

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Advertise with

Game Developer

Engage game professionals and drive sales using an array of Game Developer media solutions to meet your objectives.

Learn More
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more