informa
/
Design
News

Watch Void Bastards' co-designer break down its punchy, randomized design

Watch the co-designer of Void Bastards break down some of the core design ideas that brought the game to life.

Yesterday Blue Manchu game designer Farbs dropped by the GDC Twitch channel for a livestream of Void Bastards, a strategy/shooter sim that follows in the footsteps of System Shock and BioShock, but trades dystopian worldbuilding for Commonwealth-inspired humor.

It's a meaty, great-feeling game that plays on the strengths of its developers' immersive sim roots, and Farbs was kind enough to share stories about how its complex layered systems came to be. If you're curious about making games that take inspiration from the systems of System Shock 2, you can now watch the full Q&A with Farbs in the video above. 

And if you'd like to watch more interviews with the developers behind today's most unique games, (or some curated GDC sessions), be sure to follow the GDC Twitch channel.

Gamasutra and GDC are sibling organizations under parent company Informa

Latest Jobs

Sucker Punch Productions

Bellevue, Washington
08.27.21
Combat Designer

Xbox Graphics

Redmond, Washington
08.27.21
Senior Software Engineer: GPU Compilers

Insomniac Games

Burbank, California
08.27.21
Systems Designer

Deep Silver Volition

Champaign, Illinois
08.27.21
Senior Environment Artist
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more