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The lead designer of Phantom Doctrine joins Gamasutra to discuss abandoning RNG, how to make fictional conspiracy theories, and more.

Bryant Francis, Senior Editor

August 16, 2018

1 Min Read

Phantom Doctrine is a Cold War-themed take on the turn-based strategy genre that was reignited by Firaxis Games' XCOM reboot a few years ago. Out this week, it not only offers some interesting mechanical twists in the strategy space, but also highlights how games can take inspiration from recent global history. 

Earlier today on the Gamasutra Twitch channel, we got to talk to Phantom Doctrine lead designer Kacper Szymczak about what it's been like bringing this game to life, and what he's learned managing a team of designers while chasing his own creative goals. It's a chat that jumped from system design, to unconventional ways of creating a game conspiracy, to discussing proper team management, and you can watch it in its entirety in the video embedded up above. 

For more developer interviews & editorial roundtables from the Gamasutra team, be sure to follow the Gamasutra Twitch channel.

About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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