Sponsored By

We talked with the former Nindie biz whiz about what he's learned helping indie games get out the door, with tips you can use marketing your own games.

Bryant Francis, Senior Editor

August 1, 2018

1 Min Read

In August of 2018, no less then 3 metroidvania-style games will "launch" (with Dead Cells' launch being an Early Access departure), reminding everyone in the game development community that winter is coming, and even the relatively slow August will still see a bevy of game releases in similar genres. 

With that thought in mind, how do you go about releasing a game when you admire and respect your competition? Dan Adelman, an indie business development consultant with a long history at Nintendo, has been thinking about that as he's helped Bit Kid Inc finally release Chasm this week. And thankfully, he was willing to share some of those thoughts with us today on the Gamasutra Twitch channel. 

If you're in the business of indie games and want some free tips from Adelman, you should waste no time in clicking on the above video and getting his full thoughts. And if you're looking for more helpful developer interviews, be sure to follow the Gamasutra Twitch channel.

About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like