Warren Spector is well known for focusing on creating games where players can make meaningful choices. At a talk at the UC Santa Cruz's Inventing the Future of Gaming symposium, he set out to ask an important question, even perhaps the ventral question that defines his work: Can we level up game stories without compromising gameplay?
But first, a caveat: "The games we're making you play now obviously aren't bad, they're tons of fun. I'm not saying any kind of game should go away, not be played, not be made, not be liked. All I'm saying is there's more we can do and that refining what we already do, while nice, will get us a whole lot further."
He also made this stark observation: While there is plenty of "terrific" work being done in the indie space, and with games made specifically as art, "they're not changing the mainstream of gaming and I'm not sure they will."
So he urged game creators who make mainstream games to "level up" their storytelling, and he had some concrete suggestions on how to approach that.
"All other media are made up of that single moment, the non-repeated moment. We are different."
The first important thing to keep in mind, he said, is that unlike in other media, "your story is exposed through the exploration of space." He noted four key things games can do:- We have the power to transport players to other worlds. "In Half-Life, we all become Gordon Freeman." And as far as Zelda goes, he said, "I've personally saved Hyrule many, many times."
- We immerse players in those worlds. "We are at our best when we remove obstacles to the belief that you are experiencing what you are experiencing in the world that we create."
- "We are the only medium that demands user participation and the only medium that can respond to that input."
- Games feature repetition at their core. "All other media are made up of that single moment, the non-repeated moment. We are different. We offer players game systems that they can exploit over and over again. Repetition is kind of what we do."