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Deus Ex and Epic Mickey creator Warren Spector is tired of seeing the industry focus on violence and high-end visuals, and hopes to see more developers strive to create complex and believable characters.

Tom Curtis, Blogger

August 15, 2012

1 Min Read

"Can you imagine what games we would have if [id's] John Carmack decided he wanted to create a believable character as opposed to a believable gun?"

- Deus Ex and Epic Mickey creator Warren Spector expresses his frustrations with the industry's focus on violence and high-end visuals. Spector says that he's been "actively trying to shame" developers like Carmack and Epic Games' Tim Sweeney, as he believes they spend too much time working on rendering techniques or finding new ways to simulate violence, when they could focus their efforts on recreating basic human interactions and relationships. He notes that it's understandable that the industry has a tendency toward violent game mechanics, as those actions are easy to map to the press of a button. While creating something like a virtual conversation is certainly more complex, Spector thinks it's a goal that's at least worth pursuing. "We focus a little bit too much on violence, but we all know how to do it. It's easy. And a lot of players seem to like it. It isn't all we can do and it certainly isn't all we should do."

About the Author(s)

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

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