There's a lot of destruction in Rainbow Six: Siege, and it's such an important feature for the game that an entire engine was built to handle it.
In this 2016 GDC session Ubisoft's Julien L'Heureux discusses the process of developing and implementing the destruction engine Realblast. He shares the technical difficulties encountered when it came time to integrate the engine into Rainbow Six: Siege, which is what causes all of the destruction featured in the game.
Designers interested in learning how Rainbow Six: Siege was developed may appreciate the fact that you can now go back and watch the talk completely free via the official GDC Vault YouTube channel!
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In addition to this presentation, the GDC Vault and YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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