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Video: Why real time-destruction is the core of Rainbow Six: Siege

In this 2016 GDC session Ubisoft's Julien L'Heureux discusses the process of developing and implementing the destruction engine Realblast into Rainbow Six: Siege.

There's a lot of destruction in Rainbow Six: Siege, and it's such an important feature for the game that an entire engine was built to handle it. 

In this 2016 GDC session Ubisoft's Julien L'Heureux discusses the process of developing and implementing the destruction engine Realblast. He shares the technical difficulties encountered when it came time to integrate the engine into Rainbow Six: Siege, which is what causes all of the destruction featured in the game. 

Designers interested in learning how Rainbow Six: Siege was developed may appreciate the fact that you can now go back and watch the talk completely free via the official GDC Vault YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas.

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