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Video: What game developers can do for NASA
NASA researchers shared their vision of working with game developers to create the future of space exploration, where everyone can step on distant worlds via virtual holodecks.
At GDC 2013, NASA Jet Propulsion Laboratory researchers discussed their Kinect- and Leap Motion-controlled experiments -- the first steps in using game development techniques to help immerse everyone in space exploration. In this free video, courtesy of the GDC Vault, NASA's Jeff Norris and Victor Luo looked at the growing relationship between their research and video games, citing examples from 1979's Lunar Lander to the modern EVE Online. The duo also shared lessons learned in creating the Kinect-enabled Xbox 360 free game, Mars Rover Landing. The talk ended with a live demo of a one-ton robot controlled remotely by a Leap Motion controller. Session Name: We Are the Space Invaders (Presented by NASA) Speaker(s): Jeff Norris, Victor Luo Company Name(s): NASA Jet Propulsion Laboratory Track / Format: Design Overview: NASA landed a two-ton Martian mega-rover and shared it with the world through the space agency's first console video game. Meanwhile, the same NASA team is driving giant spider robots and humanoids with video game technologies that may revolutionize the future of space exploration. These endeavors are fueled by ground-breaking partnerships with key players in the game industry. The rocket scientists leading these projects will share the surprising crossover between video games and the systems that command real spacecraft. Packed with live demos, this talk will challenge the way you think about the future of games and space exploration.