In this 2017 GDC talk, Coldwood's Martin Sahlin explores how the Swedish studio used empathy as a game mechanic in its puzzle-platformer Unravel.
It was an interesting look inside the game's design and development, as Sahlin discussed the challenges that come with trying to make a satisfying, entertaining game that deals with some very affecting themes.
Now Sahlin's talk is available to watch for free over on the official GDC YouTube channel!
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