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Kentucky Route Zero developer Tamas Kemenczy breaks down the artistic inspiration for Kentucky Route Zero in this 2014 GDC talk.

July 13, 2016

2 Min Read

Kentucky Route Zero may not be complete, but it’s still heralded by developers and players as one of the most eerie, hypnotizing games of recent history. 

It’s an adventure game that isn’t interested in challenging puzzles, a fantasy story that’s rooted in bitter reality, and it embodies the sensation of wandering America’s highways while still embodying a kind of cosmic chaos. 

If this is the kind of game you want to make—one that manages to embody a coherent atmosphere and aesthetic through every part of its design—Kentucky Route Zero developer Tamas Kemenczy’s 2014 GDC talk may be of interest to you. 

In this session, Kemenczy breaks down the various artistic inspirations that influenced Kentucky Route Zero’s design, and provides practical information on how to incorporate that inspiration into production. It’s a good showcase of game development as an artistic process, and if you missed it, you can now watch the whole thing for free via the official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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