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Video: The making of X-COM: UFO Defense

The director of 1994 hit X-COM: UFO Defense shares the story of designing the seminal real-time base management sim and turn-based tactical combat title in this free video.
"I believe that a game system should have a life of its own, such that it repeatedly generates experiences that are fresh, engaging, and challenging for the player."
In this free GDC Vault video from GDC 2013, X-COM creator Julian Gollop shares his game design philosophy and explains how X-COM: UFO Defense was created over 20 years ago with his small team and publisher MicroProse during the Classic Game Postmortem for X-COM: UFO Defense.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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