How did Avalanche Studios blend their deeply systemic AI behavior tree designs with the content control needs of its mission and level designers?
In this 2017 GDC session, Avalanche Studios' Robert Meyer discusses the technical designs, interfaces, and methods Avalanche used to keep its AI systemic and robust, yet flexible and controllable enough for level designers.
It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
About the GDC Vault
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