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Video: See the beauty and the value of supposedly 'broken' games

Game designer Naomi Clark takes the stage at GDC 2015 to deliver a brief, passionate paean to what she described as "weird little messy, artsy games" that "dare to be cantankerous and obtuse."

August 11, 2015

2 Min Read

Should games be valued chiefly for the quantity of experience they deliver, the quality, or the novelty?

Game designer and educator Naomi Clark has worked on a variety of games and game-like projects in her career, and during the GDC 2015 Microtalks session she took the stage to deliver a brief, passionate paean to what she described as "weird little messy, artsy games" that "dare to be cantankerous and obtuse."

"Just a little pinch of 'broken' goes a long way towards building character," said Clark, calling on her fellow developers to make time to play, think about, and even make games, like Killer Queen and Problem Attic, that prioritize interesting design decisions over good or popular ones.

It was a great microtalk that you can now watch it for free over on the official GDC YouTube channel if you happened to miss it in person.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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