Should games be valued chiefly for the quantity of experience they deliver, the quality, or the novelty?
Game designer and educator Naomi Clark has worked on a variety of games and game-like projects in her career, and during the GDC 2015 Microtalks session she took the stage to deliver a brief, passionate paean to what she described as "weird little messy, artsy games" that "dare to be cantankerous and obtuse."
"Just a little pinch of 'broken' goes a long way towards building character," said Clark, calling on her fellow developers to make time to play, think about, and even make games, like Killer Queen and Problem Attic, that prioritize interesting design decisions over good or popular ones.
It was a great microtalk that you can now watch it for free over on the official GDC YouTube channel if you happened to miss it in person.
About the GDC Vault
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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