Writing dialogue for your game that's both accessible in a non-linear fashion and consistently meaningful is tricky, no matter how you slice it.
CD Projekt Red managed to pull it off with its sprawling open-world RPG The Witcher 3: Wild Hunt, and at GDC 2016 CDPR's Piotr Tomsinski took the stage to explain how it was done.
If you missed it in person, know that Tomsinski's talk offered deep insight into how The Witcher 3's dialogue system works. He also demonstrated the studio's production pipeline, tools and editor, touched upon animation problems encountered during production, and provide dapplicable solutions via a step-by-step walkthrough.
The talk was highly informative, and now you have the opportunity to go back and watch it for free on the official GDC YouTube channel!
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