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Video: Practical Creativity - A way to invent new kinds of video games

It can be hard to be creative. And all too often, creativity is treated as a magical talent that few have, when it's actually a skill that anyone can learn and that improves with practice! Raph Koster explains...
It's a world of clones, of derivative ideas, of repackaging games in genres. It can be hard to be creative. And all too often, creativity is treated as a magical talent that few have, when it's actually a skill that anyone can learn and that improves with practice! Veteran game developer, author, and speaker Raph Koster recently invited GDC Next attendees to learn what science tells us about creativity. Here, he offers practical, straightforward steps that any game designer or developer can make use of in order to get more creative.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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