“Learning and helping them out, guiding them towards finding new features and learning more, that’s how a game should reward the players,” says Cities: Skylines designer Karoliina Korppoo. “It seems to be working quite nicely for us.”
Released earlier this year, Cities: Skylines did indeed prove to be a notable success for developer Colossal Order. At GDC Europe 2015, Korppoo ran down how the studio designed the game to be a latter-day SimCity successor, explaining how it was possible with a small team and limited resources.
She also shared lessons learned about the value of positively reinforcing players' preferred play styles rather than punishing them for not achieving preset goals, and opened up about how a robust modding community has helped Colossal Order update and tune the game.
About the GDC Vault
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