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Video: Platinum's guidelines for great action game design

Platinum Games' Atsushi Inaba takes the stage at GDC 2016 to speak frankly about Platinum's philosophy of action game design, which has guided the development of games like Bayonetta and Vanquish.

From Bayonetta to Vanquish to Metal Gear Rising: Revengeance, Japanese studio Platinum Games has demonstrated a penchant for designing critically-acclaimed action games.

However, the studio's representatives rarely speak in depth about their design process. Platinum Games' Atsushi Inaba contravened that trend last month when he stepped up at GDC 2016 to speak frankly about Platinum's philosophy of action game design. 

It was a great talk, one that outlined the game development principles that have guided the studio to create successful games using both external licenses and its own internal IP.

A must-watch for action game developers, Inaba's full talk is now available completely free over on the Official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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