In this GDC 2018 talk, AR designer Bart Trzynadlowski discusses the design and technical challenges of augmented reality after a year of game prototype development on Microsoft's HoloLens platform.
Trzynadlowski goes over how many game genres and mechanics are not readily adaptable to AR and despite the opportunities for new, creative game ideas, there are still lots of technical problems that remain unsolved.
He shares the design and technical challenges produced after a year of game prototype development on Microsoft's HoloLens, providing demonstrations of mechanics and analysis of physical environments in AR.
It's an informative talk that's definitely worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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