Managing a game studio is never easy, regardless of your team's talent or experience. As Sproing CEO Harald Riegler puts it, leading a group of passionate and diverse developers can sometimes feel like herding cats -- but it doesn't have to be that way.
Riegler, whose credits include games like Silent Hunter Online and Skyrama, has been overseeing dev teams for more than a decade, and at this year's GDC Europe, he explained that the best way to lead a company is to establish a strong sense of studio culture.
Creating that culture takes time, patience, and a lot of effort, but Riegler has found when developers work under a set of unified, guiding principles, they tend to work better as a group, and are happier doing so.
"Why do we need a good company culture?... Every studio has some kind of culture, whether its a good one or bad one, and that culture will largely decide the success of a studio or a team," he said.
Throughout his GDC Europe presentation, Riegler discussed his own management style, and offered a number of tips to help studios establish a healthier and more productive development environment. You can check out his advice for yourself by watching the full video of his talk, courtesy of the GDC Vault.
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Video: Managing a game studio doesn't have to be like herding cats
Overseeing a game studio is never easy, but Sproing CEO Harald Riegler believes that encouraging a sense of studio culture can eliminate the feeling of "herding cats" and alleviate many management woes.