"If we can get two people to have a connection in a game before their prejudices get in the way, then maybe we can challenge those prejudices."At GDC 2012, Journey and Way developer Chris Bell discussed the building blocks for friendships and positive interaction in online games. In this free session from GDC Vault, Bell took the audience through what he considered the rules of play that can weaken or strengthen a game, using opposing examples such as the often risque Chat Roulette and the tamed Telectroscope interactions in London and New York. He then touched on his first experience with MMOs in Final Fantasy XI, and ultimately his work with Journey and Way, which do away with text-based communication entirely. Also free from GDC Vault, Jenova Chen spoke at GDC 2013 on designing a new emotional experience in Journey.
Video: Making friends in Journey and Way
"If we can get two people to have a connection in a game before their predjeucies get in the way, then maybe we can challenge those prejudices." - Journey and Way developer Chris Bell.