Player autonomy is often misunderstood as "giving players freedom", which can lead to player frustration and disappointment instead of satisfaction.
In order to direct a good experience for players, developers must have an understanding of what player autonomy means in game design.
In this 2017 GDC session, Immersyve's Scott Rigby discusses the pitfalls of designing for player autonomy, providing developers with an accurate blueprint of what autonomy truly means.
Rigby uses open world games to give examples of how contemporary designs optimize for autonomy, and offers the best practices that developers should follow.
Developers curious to learn more about player autonomy can now watch the talk completely free via the official GDC YouTube channel!
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