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Video: 'Less is more' in Eufloria's design

IGF nominee Eufloria HD creative director Rudolf Kremers discusses how procedural and user-generated levels can free up development time, and lead to a happy fanbase.
"Players can create more content than you can ever imagine... If you empower your fans, they will reward you 1,000 times over."
At GDC Europe 2012, Omni Systems Limited creative director Rudolf Kremers discussed procedural, user-generated design of his BAFTA and IGF nominee Eufloria HD. Kremers tackled design with the principle of "less is more," which he feels is invaluable for indies, freeing up development time for other areas of the game. He also explored the concept of negative space, using what is not there to help define what is.

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