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In this 2019 GDC talk a group of creative game makers share stories behind their innovative narrative creations: the ambitions they had, the challenges they faced, the solutions they invented.

November 11, 2019

1 Min Read

In this 2019 GDC talk, Clara Fernandez Vara, Matthew Weise, Tanya X. Short, Mark Backler, Whitney "Strix" Beltran, Dave Gilbert and Allen Turner share stories behind their innovative narrative game creations.

It's a smorgasbord of intriguing narrative game design as each presenter shares the ambitions they had, the challenges they faced, and the solutions they invented. 

This is a session that touched on everything from words as game mechanics to applying Carl Jung's model of the psyche to game design. If you didn't have a chance to see it live this year, take advantage of the fact that you can now watch it for free over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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