"How do you want the thing you're making to be remembered? How do you want to be remembered?"- Ste Curran speaks during his GDC Next 2013 session, "In the Time It Takes a Heart to Beat," available free on GDC Vault. There's no easy way to explain what Ste Curran's GDC Next presentation is about -- you have to see it for yourself. In Curran's words, this is a story about a 3AM phone call, a girl called Epher and a heartbeat. The game designer and writer talks about moments in games: how we remember them, why we remember them and why they're the one thing you need to care about. This session is about games, life and death -- it is not a traditional lecture.
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Video: In the time it takes a heart to beat
Game designer Ste Curran gives an endearingly unorthodox talk at GDC Next about the value of making meaningful use of your time and why memorable moments -- within games and without -- are everything.