What goes into making a cult hit?
At GDC 2014 Taro Yoko, director of games like Nier and the Drakengard series, talked about the process he uses to create worlds and stories that get noticed and foster dedicated fans.
Recounting his experiences on those games and others, Yoko explained his personal development methods, such as backwards scriptwriting (where the ending defines the entire setting), and what he calls "photo thinking" -- thinking photographically to maintain a cohesive setting.
His "Making Weird Games For Weird People" talk is worth watching, and you can do so right now for free (with live English translation) over on the GDC Vault.
Japanese speakers may also appreciate this untranslated version of Yoko's presentation.
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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