The development blog for designer Marc Ten Bosch's 4D puzzle game
Miegakure was updated this week with a mildly mind-bending
video post that seeks to explain how the game implements four-dimensional movement as a puzzle-solving mechanic.
The video (embedded above) is worth watching for the perspective it offers on how four-dimenional movement might work. Developers might also appreciate seeing how
Miegakure transitions players between 2D and 3D movement, and how the engine models a 3D Polydodecahedron shape out of what the developer claims (and details extensively in an
earlier blog post) is a 4D shape.
For more insight into the design and development of
Miegakure, take a look back at Gamasutra's
interview with Marc Ten Bosch when the game was nominated for an IGF award in 2010.