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Video: How video games can better handle feints and misdirection

At GDC Europe 2015, TinyBuild's Mike Rose speaks to what video game designers can learn (and potentially steal) about bluffing and misdirection mechanics from the most devious board and card games.

Bluffing and misdirection are commonly key game mechanics in physical tabletop games, yet in video games these mechanics are not quite so rampant. Why not?

In this session from GDC Europe 2015, TinyBuild talent scout (and erstwhile Gamasutra editor) Mike Rose explores how video games have tackled bluffing and feinting, with plenty of input from the game designers who have stormed the bluffing beaches. 

Rose speaks to which elements have worked best in digital form, as well as what designers could learn and potentially steal from the most devious board and card games.

The presentation was practical, funny, and well worth your time to watch for free over on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Tech

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