Randomness is not equal. Because the impact of randomness is more visible in tabletop games, using the appropriate technique is critical to design a good player experience.
In this GDC 2018 talk, Mars International's Geoff Engelstein examines the different types of game randomness, when each type is useful, and how to generate and use them in a board game context.
It's an insightful talk that's still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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