In GDC 2011 session, Ubisoft Toronto's Patrick Redding explores game mechanics that help encourage cooperative play for the benefit of other game developers.
Redding makes a distinction between player cooperation as opposed to systemic cooperation before going on to discuss the lessons he learned during development for the co-op component of Splinter Cell: Conviction.
It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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