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Video: How to design better gesture controls for 3D space

Universal Mind's Nate de Jager speaks about the best way to design and implement natural hand gestures for motion-controlled games and apps in this clip from the GDC Vault.
"Interfaces shouldn't rely heavily on gestures common to a particular language, common to a particular culture or group, while ignoring everyone else."
In this free GDC Vault video from App Developers Conference 2013, app architect Nate de Jager of Universal Mind explores the challenges that designers of motion-sensing, gesture-based apps and games face in his talk, "Beautiful Gestures."

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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