For developers accustomed to designing games for standard console controllers, touch screens can be difficult and daunting.
In this GDC 2012 talk, Zach Gage addresses what it takes to develop successful controls (and therefore successful games), for touch screen devices.
Gage examines classically successful console games and introduces a language for discussing the quality of specific control patterns. He discusses how developers can use this language to create the right controls for their own touch game.
It was an insightful talk that's still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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