Video: How theater influenced the design of Kentucky Route Zero

Cardboard Computer's Tamas Kemenczy delivers an intriguing GDC 2014 talk about the the environment design and cinematography of Kentucky Route Zero.

Games often draw inspiration from big-budget summer blockbusters, but in the long history of film and theater there lies a wealth of other genres and techniques that developers can learn from.

For example, Cardboard Computer's Tamas Kemenczy took to the stage during the GDC 2014 Independent Games Summit to deliver an intriguing talk about the the environment design and cinematography of Kentucky Route Zero that delves into his studio's use of theatrical stagecraft and "slow cinema" in game design. 

Borrowing the lens of scenography, Kemenczy runs down some notable set designs, architecture, and filmmakers that influenced Kentucky Route Zero's art direction, and how the game balances mood, realism and the mundane through its various set pieces.

We've gone ahead and embedded the free video of his intriguing presentation on "Scenography of Kentucky Route Zero" above, but you can also watch it right here via the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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