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In this GDC 2018 talk, Polyarc's Richard Lico goes over the methods he uses to create honest performances for Moss's mouse protagonist, Quill, and the player.

July 10, 2018

1 Min Read

In this GDC 2018 talk, Polyarc's Richard Lico goes over the methods he uses to create honest performances for Moss's mouse protagonist which elevate the emotional bond between Quill and the player.

Lico demonstrates how VR breaks the fourth wall, elevating Quill beyond a simple player avatar. He also discusses the unique, efficient workflow and tools used to create animation in the world of Moss.

At its core, it's the animation direction of which drives this strong, emotional response to Quill. 

It's an informative talk that's definitely worth watching, so animators shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!

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In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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