Before classic horror games like Silent Hill or Resident Evil, there was Alone in the Dark -- an influential PC title that proved video games can be atmospheric, claustrophobic, and incredibly scary.
In this classic GDC 2012 postmortem, Frederick Raynal shares how he and his team crafted the seminal horror game Alone in the Dark that helped spawn a genre that still frightens millions today.
Raynal discusses how Alone in the Dark established conventions like claustrophobic areas, stories revealed through expository items, and giving players limited ammunition to deal with hordes of monsters.
It's a great look into the origin of popular and effective tropes of the survival horror genre, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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