In this GDC 2012 session, Double Fine's Nathan Martz, Brad Muir, Lee Petty and Tim Schafer explain the inspiration and ideas behind their rapid prototyping process, and how it's central to the way Double Fine generates new ideas and promotes other creative voices at the company.
They dig into the process of going from those prototypes to full games, presenting specific case studies of production challenges that their projects faced and the solutions that were employed to overcome those issues.
It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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