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Video: How Disney designs VR experiences for themeparks

Walt Disney Imagineering was one of the original VR pioneers in the late 1980s, and at GDC 2015 Imagineer Bei Yang shared lessons learned from 20 years of crafting VR experiences.

Lots of developers are jumping into virtual reality game design, and one of their biggest challenges is simply figuring out how to make a game that won't make people ill.  

Walt Disney Imagineering was one of the original VR pioneers in the late 1980s, and at GDC 2015 Imagineer Bei Yang told developers that WDI never really stopped playing and experimenting with crafting VR experiences.

He went on to share some of Disney's lessons learned about VR development with an audience of game developers, focusing on some of the basic learnings from the last 20 years and how they apply to modern head-mounted VR devices.

Yang also delved into Disney's design considerations, technical implementation details, and even some real-world examples of the Imagineering team's VR work.

It's a great that offers game makers a disparate but complementary perspective on the rapidly evolving field of VR design; now you can watch it for free via the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Tech

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