Normally, when you release a game, you do a bit of PR for it, it sells or it doesn't, and then you move on.
Necrosoft Games works a bit differently -- at GDC 207, studio founder (and occasional Gamasutra contributor) Brandon Sheffield explained his belief that if you have a game out, you can sell it again, be that to different platform holders, different regions, or even through a different model.
He went on to walk through how you can do something similar on your own, citing examples from Necrosoft's own work as well as testimonies from other developers who also sell their games multiple times, through multiple channels.
Beyond that, Sheffield shared advice devs can use to determine if they should move on from a game while it's still in development, and offered some practical alternatives to just pushing through or giving up and starting on something new.
It was a great talk, and if you missed it in person you can now watch it for free over on the official GDC YouTube channel!
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