Kojima Productions uses Metal Gear Solid V to demonstrate its photorealistic FOX Engine at GDC 2013, showing rendering techniques that make the source material and in-game assets almost indistinguishable.
Courtesy of the GDC Vault, this 90-minute panel includes Kojima Productions head Hideo Kojima, CG art director Hideki Sasaki, tech director Junji Tago, and lighting artist Masayuki Suzuki, all demoing how assets are created and how the lighting, shaders, and camera work together for dramatic effect.
Session Name: Photorealism Through the Eyes of a FOX: The Core of Metal Gear Solid Ground Zeroes (Presented by Kojima Productions)
Speaker(s): Hideo Kojima, Hideki Sasaki, Junji Tago, Masayuki Suzuki
Company Name(s): Konami Digital Entertainment Co., Ltd.
Track / Format: Design
Overview: Join Hideo Kojima and the Kojima Productions staff as they demonstrate and explain the workflow and development process of Metal Gear Solid: Ground Zeroes on the FOX Engine. This session will mainly cover the key components and unique methods Kojima Productions utilizes in the graphics arena to create visuals seen in METAL GEAR SOLID GROUND ZEROES. Participants can expect an overview of topics such as asset creation and rendering techniques used in the next METAL GEAR SOLID. Enjoy the session as Kojima Productions unveils the FOX Engine for the first time.
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Video: Hideo Kojima shows off Metal Gear Solid V's FOX Engine at GDC
Kojima Productions uses Metal Gear Solid V to demonstrate its photorealistic FOX Engine at GDC 2013, showing techniques that make the source material and in-game assets almost indistinguishable.