As the creator of Jem and the Holograms and writer on hit franchises such as G.I. Joe, TMNT and He-Man, among others, Christy Marx has built a remarkable career bringing the craft of storytelling to new platforms that span from animation to comics to mobile games.
As part of GDC 2015's Narrative Summit, Marx took to the stage to share learnings from crafting narrative within mobile games, in the hopes that fellow game designers could make use of them in their own projects.
Through a narrative design postmortem of her work on Zynga's CastleVille Legends, Marx shared her thoughts on how narrative development intersects with mobile game design, and how the same principles used to write for animation and comics can be applied to games.
It was a great talk, and if you missed it in person you can watch the whole thing for free over on the GDC Vault.
About the GDC Vault
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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