"The challenge for many people is seeing women as any characters, and not as women characters, as if it was a subcategory to itself."In this free GDC Vault video from the first GDC Next, Ubisoft Quebec director of narrative design Jill Murray (Assassin's Creed III Liberation and AC IV: Black Flag) walks the audience through several examples in history of the breadth and depth of women characters ripe for research, in the talk "Binders Full of Women: Diversifying Feminine Archetypes in Games." This talk is a follow-up to one Murray gave at GDC 2013, entitled "Diverse Game Characters: Write Them Now!" and is also free to watch.
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Video: Diversifying feminine archetypes, with Ubisoft's Jill Murray
"This talk is less of a call to action and more of a look to the future, of a time when we will move beyond common archetypes and find new inspiration for a greater variety of games," says Ubisoft's Jill Murray.