Narrative designers in games are often tasked with designing games with "multiple endings." But what if instead they built a process around designing "multiple middles?"
In this 2020 GDC Virtual Talk, Die Gute Fabrik's Hannah Nicklin talks about the narrative design choices and motivations for her 'multiple middles' as opposed to 'multiple endings' approach to player agency in Mutazione.
For narrative designers looking for other helpful talks, you can watch them for free over on the GDC YouTube channel.
About the GDC Vault
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.